Aug 01, 2007, 04:24 AM // 04:24
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#1
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Forge Runner
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Concept Game Type: Keep Away
If you don't know what keep away is.. then I feel sorry for you...
Anyway, this game mode is a 4 teams of 6 people each game.
The goal... hold the "Item" (it can be a box, a ball, a boat, whatever) for 2 minutes.
All of the teams will spawn at a corner of the map and the item spawns in the center.
So the four teams brawl over each other to get the item.
When you get the item, the timer starts continually going to two minutes.
You kill the person with the item, you hold it, whatever Keep Away is pretty self-explanatory.
The teams will be resurrected every 30 seconds at their corners.
Now, you probably are thinking about a team of just runners and that's it.
Well, I got two options that can be implemented into the game.
Option 1:
If a team is to hold onto the item for 30 seconds and no other team has, the item returns to the center.
OR
Option 2:
Once a team has the item, all other teams are allied until the item is dropped.
Obviously the map will have to be small and hard for runner to get away with things such as ramps which runners can be easily snared on depending on the circumstances.
And so there's my "fun" idea.
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Aug 01, 2007, 04:36 AM // 04:36
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#2
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Somewhere between GW and Fchan on the nets
Guild: None
Profession: R/D
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I like it. Not sure if it could ever be considered as a SERIOUS PvP event, but there's nothing wrong with having PvP just for the fun of it, nevermind titles and other such rot.
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Aug 01, 2007, 04:44 AM // 04:44
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#3
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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It could technically be made into a HoH match type. They already have the set-up for it, and they seem to like having different match types randomly used in HoH.
Just put the item (likely a Relic) in the Altar. Of course, the Blue team would get the advantage (it is HoH), but it would be interesting.
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Aug 01, 2007, 05:23 AM // 05:23
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#4
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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This sounds like fun. Especially on a small map, just imagine trying to run like hell with 18-ish people trying to catch you! One thing though, would carrying the bundle slow you down? Because that could get tricky with you using every available speed boost and still getting mobbed on all sides by three aggressive teams...
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Aug 01, 2007, 06:18 AM // 06:18
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#5
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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/signed this would be very weird lol.
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Aug 01, 2007, 07:52 AM // 07:52
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#6
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Forge Runner
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I just thought of a nice strategy:
Spirit of Muddy Terrain + people with Siphon Speed or cripple.
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Aug 01, 2007, 02:28 PM // 14:28
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#7
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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/signed, but only as a dragon arena type thing as in just for fun ^^.
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Aug 02, 2007, 03:46 AM // 03:46
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#8
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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More balanced then killcount at least, but still vulnerable to plenty-o-gimmick's.
It would be fun to try it and see what the result is.
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Aug 02, 2007, 07:58 AM // 07:58
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#9
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Imperial Guards (TIGI)
Profession: Mo/
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Well unfortunately, in Guild Wars it is rather easy to avoid people if you make your build so. Examples of that are runners and builds for flag chasers. So in the end, you'd have a lot of people who don't know what the heck they're doing and just chase the guy who has the item. Only a few people would play it well, and those people would gain all the balthazaar points.
If the focus was a little more team-based, I'd probably go with it. Like what if instead of an item, the entire team had to be wiped out. For each second that the team survives, they gain points. Once they are killed, the team responsible for killing the most people (and if it is even, then go by who did the most damage) becomes the new team to gain points.
It'd sort of be a 'survival' hell, since they'd have to stay alive as long as they can against 2 teams.
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Aug 02, 2007, 08:08 AM // 08:08
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#10
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by Hawkeye
Well unfortunately, in Guild Wars it is rather easy to avoid people if you make your build so. Examples of that are runners and builds for flag chasers. So in the end, you'd have a lot of people who don't know what the heck they're doing and just chase the guy who has the item. Only a few people would play it well, and those people would gain all the balthazaar points.
If the focus was a little more team-based, I'd probably go with it. Like what if instead of an item, the entire team had to be wiped out. For each second that the team survives, they gain points. Once they are killed, the team responsible for killing the most people (and if it is even, then go by who did the most damage) becomes the new team to gain points.
It'd sort of be a 'survival' hell, since they'd have to stay alive as long as they can against 2 teams.
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Have you ever watched a HoH match? It is very hard to wipe a good team. It's not hard to kill a single person, especially when multiple teams are focused on killing that person.
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Aug 03, 2007, 05:28 PM // 17:28
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#11
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Forge Runner
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Quote:
Originally Posted by Hawkeye
Well unfortunately, in Guild Wars it is rather easy to avoid people if you make your build so. Examples of that are runners and builds for flag chasers. So in the end, you'd have a lot of people who don't know what the heck they're doing and just chase the guy who has the item. Only a few people would play it well, and those people would gain all the balthazaar points.
If the focus was a little more team-based, I'd probably go with it. Like what if instead of an item, the entire team had to be wiped out. For each second that the team survives, they gain points. Once they are killed, the team responsible for killing the most people (and if it is even, then go by who did the most damage) becomes the new team to gain points.
It'd sort of be a 'survival' hell, since they'd have to stay alive as long as they can against 2 teams.
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Then make a chasing build, simple as that.
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